A big list of Suggestions and Fixes!

Discussion in 'Suggestions' started by Vels, Jun 14, 2017.

  1. Vels

    Vels New Member Newbie

    These are just some things I think could be changed/fixed/added to the game!

    Items
    - A potion(or some other thing) that doesn't let you lose items on death.
    - This item is used instantly upon death.
    - Will come in handy in the future with those high-risk pvp zones with extra ores n' stuff.​

    Equipment
    - Add special effect to "Epic" grade items. (Similar to skystones.)
    - Spend a certain amount of platinum to turn a normal piece equipment into a cosmetic.
    - Maybe like 10 platinum?
    - Would also consume the previous item being turned into a cosmetic.
    - Or atleast a gandor garb cosmetic... :p

    PvP
    - When a monster kills you, you lose your pk status(red name). This shouldn't happen.
    - If a red named player hits first, and dies, they don't lose their red name. They should lose their red name.
    - When logging out in battle, there should be a 10-second countdown before their character actually logs off.
    - When pressing "E", it should not select dead players.​

    Monsters
    - Rare spawns of "Rare" or "Elite" monsters.
    - Would be generally stronger, but not too strong, and would give more gold and xp.
    - Maybe a higher chance at other items dropped by the normal version of the monster.
    - Simple effect would be to make them glow orange like pumpkins or honor/blood topaz does.​
    - Monsters should generally be weak, but not too weak.
    - It seems you're trying to make them stronger because of tanks, but tanks will always survive better in general.
    - Making them weaker would make it easier for non-tank classes like Wizard or Shade.
    - The only reason not to make them really weak, is it would break the fun of the grind.
    - Most players(non-tanks) should have to heal every once in-awhile.​
    - Weaker would be, less hp and damage. Their defence is ok.​

    Chat/Command
    - In-game roll (/roll). Returns a random number between 1 and 100.
    - Message returned would be similar to the "-msg" command. (Ex. "Zetasis rolls a 57!")​
    - PKers don't need red chat... maybe just make their name red in the chat.
    - F4 for party chat.
    - Make party chat green.​
    - Option to hide certain messages.
    - Ex. Hide combat messages(stun, skill/food cooldown, etc), and Hide death messages​

    Gameplay
    - More hotkeys/bars.
    - Visual timer for blessings.
    - Display the amount of gold in your vault next to the gold under your xp bar.
    - Ex. "1000 | 5000000" > "Bag | Vault"​
    - Option to hide other player's damage/spells/etc that floats up.
    - Display guild tag above title. Not sure what the point is in titles if they just get hidden...
    - Darken skills, and add a white cooldown number on the skill, when used.
    - So we know how long a skill has before we can use it.​
    - There should be short cooldown to use items after dying. (Like 5 seconds.)
    - I've wasted countless foods as a tank trying to survive bosses, only to suddenly die and mistakenly use a food right at that second.​
    - Warden transformations should only last a few seconds.
    - Quite ridiculous the amount of def/speed/etc they get for something that lasts so long.
    - Some of them even out-tanking the actual tanky class; guardian...​

    Guild Towers (Guild v. Guild event)
    - These are towers in each town that can be controlled by guilds.
    - They would get their own map, by maybe interacting with the teleport/respawn thing would give the option to go to the tower map.
    - These maps would be similar to the conclave map, where you will respawn in certain spot within the map, with full pvp.

    Controlling Towers
    - Offensive guilds would need to go in and hit the tower to damage it.
    - The defensive guild would need to hit the tower to heal it.
    - If the offensive guild can destroy it, they have taken the tower from the defensive guild.
    - In this moment, all members of the previous guild would get teleported back to the map's respawn area.​

    Other Notes
    - The towers shouldn't be up 24/7. They should be available at a certain time of the day, and for only a few hours.
    - This makes it so you dont have to worry about some sneaky guild coming in and taking your tower while your sleeping...
    - And would make it into an event that players can flock to and actually receive that GvG experience.​
    - Maps should be designed for pvp, closed-areas and lots of walls to get around.
    - It should easily be able to defend, while also not too easy to just walk right up to the tower.​

    Rewards
    - The guild in control of a town will have it's tag over all the NPCs in that town.
    - Can't really think of anything else. Just bragging rights... and something guilds can fight for.​

    End Game
    - Once level 100(or whatever is high enough) skills come around, I think a cosmetic cape or weapon representing that skill(hatchet/pickaxe/sickle/etc) should be rewarded for all that hard work
    - Once reaching the level cap, an alternative level should appear.
    - This alt. level would be extremely hard to increase, requiring far more exp to level.
    - Exp for this alt. level can only be farmed from monsters.
    - Would need to check on that monster suggestion above to make it more fair to squishier classes.​
    - Each level would grant 1 free attribute point you can invest.
    - Would not effect the "raw" stat.​
    - Note: This can work on any level cap, even if you plan to increase it higher in the future.​
     
    Last edited: Jun 14, 2017

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