About Necromancer and maybe two new classes.

Discussion in 'Suggestions' started by SpellzBook, Jul 5, 2017.

  1. SpellzBook

    SpellzBook New Member Newbie

    Maybe add some skeletons for necromancer. Max 5 out at a time and deal damage to targets.

    Also wanted to suggest two new higher ranked classes like a bloodmagi and warlock.

    BloodMagi skills could be..

    Blood Circle - Mark the ground with blood to create a protective barrier that absorbs damage for 15 secs. Damage absorption could scale from the players health of around 20-50%. Cooldown could be 35-40 secs.

    Pro: protects mage

    Con: mage cant leave circle or mage will lose the circle buff.

    ***Could look like this***

    [​IMG]
    Drain life - Drain blood from target. Damages the target and heals mage. Damage could scale from int. No cooldown but skill doesn't deal much damage.

    Pro: Mage heals and deals damage, mostly small constant healing

    Con: The skill doesn't deal as much damage as other skills

    ***Could look like***

    [​IMG]

    Bleed - Target bleeds for 5 secs. Cooldown could be something like 20-25 secs.

    Pro: decent damage

    Con: long cooldown and needs to be used as a combo with another spell

    And Warlock (love) could have..

    Invocation
    - (1min Buff) slain monsters summon a dark spirit. Dark spirits stay on the field for 1min till a monster gets to close. The dark spirit damages the monster if it does then the spirit fades. Max dark spirits on the field 10. damage could be scaled on int. Cooldown could be 70 secs. Or they act like pets and attack monsters nearby. Max amount of spirits on field would probably be changed to 5 if they stay out.

    Pro: Conjures dark spirits to deal decent damage

    Con: Need to kill monsters to conjure them

    ***Dark spirits could similar to these critters***

    [​IMG]

    Vortex - Conjure a dark vortex that damages multiple targets that get to close. Stays on the field for 8-10 secs. The size could be 5-7 blocks in game. Could scale with int. Cooldown possibly 20-30 secs.

    Pro: Good damage and some field control

    Con: A lot of spirit cost and target can move out of damage zone

    ***Something like this***

    [​IMG]

    Dark Attraction (Dark armour or erm..something else lol) - Attracts dark spirits on the field to follow you. They can also go to the next map and damage targets too. Duration possibly 30 secs or a 1min. Cooldown could be 30 secs to a 1min too, since warlock functions on dark spirits for damage.

    Pro: Makes spirits move around and follow you

    Con: Need spirits on the field

    Thanks for reading! :3
     
    Last edited: Jul 6, 2017
  2. 4976

    4976 New Member Newbie

    I do believe that skeletons for the necromancer have been mentioned by Skyward for a future date, but if the Warlock and Blood Mage were a thing, assuming they'd be Magi classes, Page and Hunter would also need two more classes. They sound pretty neat though, if not a little overpowered.
     
  3. SpellzBook

    SpellzBook New Member Newbie

    Oh nice! I look forward to that! D: The dark spirits could act just like the skeletons for necro if that gets in the game.

    Ya, they would have to make two new classes for the other class trees. They could be the next higher rank up classes like legendary classes! (getting excited) :D
     
  4. 4976

    4976 New Member Newbie

    It would certainly be pretty neat, but I guess we'll see in the future, right?
     
  5. SpellzBook

    SpellzBook New Member Newbie

    Ya! *crossing fingers T_T
     

Share This Page