Class and Skill Suggestion

Discussion in 'Suggestions' started by STEELFROST, Jul 31, 2017.

  1. STEELFROST

    STEELFROST New Member Founder Newbie

    So I thought about maybe having two new classes. Not sure how to go about the names for the Advanced Classes, but the main class to start out.

    1. Monk
    Weapon Specialization: Knuckles
    Advanced Class: Brawler
    Stat Specialization: Str and Agi and Will

    Skills:
    Concentrated Pummel: A rapid fist attack that could deal multiple blows.
    Charging Strike (2-5 tile range): Charge at the enemy from afar.
    Backflip: (Tile Range increase per rank, 2-4 tiles): Evasive maneuver used to avoid enemy hits.
    Uppercut (Stun move)
    Drop Kick: Knocks enemy back x amount of tiles.
    Respite: Heal a small amount of health and spirit. (Must be standing still to regenerate).

    ---------
    2. Gunslinger
    Weapon Specialization: Dual Guns
    Stat Specialization: Str, Int and Agi
    Ammo: Allow stacking of clips to a large number, maybe 500-1000. Depending on the gun (if having multiple types, certain guns could have a larger magazine).

    Guns could vary in different ways:
    Smaller magazine but exceptionally higher damage
    Bigger magazine and higher attack speed.

    Skills:
    Reload: Use 1 clip to reload the gun back to full bullets
    Way of the Gun: Boost in critical rate as well as the ability to shoot bullets infinitely for a short duration. After the duration ends, the gun has to be completely reloaded.
    Big Bang: Spiritually infuse the gun to create a big explosion and knock back the enemy 3 tiles.
    Bullet Spray: Can attack a wide array of enemies, decent crowd control, knock back enemies 1 tile.
    Evasive Slide: Move back x tiles (rank-dependent) while shooting an enemy.
    Bullet Rush: Attack a wide arrange of enemies as you flip behind them causing major damage.

    LIFE SKILL SUGGESTION:
    Spiritcrafting - Create items either by spiritually infusing them through the body or by gathering materials that are already spiritually infused. Ammo for guns can be made this way (hence why guns are also dependent on Int in this suggestion).

    However, with the EXP scaling, the required EXP to level up could stay the same, however, creating items through Spiritcraft should be largely reduced in comparison to other life skills (example, creating bullets only gives 20 exp). Spiritcrafting could be used to make legendary gear (the base armor itself, not the prefix) that gives a major stat boost depending on what the gear is, however the mats that could be required for it should have a very low drop rate, and maybe come from a world boss.

    Engineering - Use tools to gather special materials to create different kinds of gear, guns being one of the things that could be crafted. EXP received same rule as Spiritcrafting
     
    Last edited: Aug 1, 2017
    SkywardRiver likes this.

Share This Page